Thursday, September 30, 2010
Universal Serial Bus - Audio-Technica - Audio - Shopping - USB
As a platformer, Lint is fairly thin on the graphics. The protagonist is a tiny ball that rolls around and the whole thing works as one huge level, which you traverse screen-by-screen.
There is often more than one way to cross a given screen. Navigation is great; it's very fast and fluid. You can jump high, double jump (i.e., jump again when you're already airborne for an added boost), and scale walls easily. The controls are quite intuitive and easy to master, which makes the game more enjoyable.
The tricky part in Lint is the timing. It's quite simple at the start, but pretty soon, you need to accurately time your jumps. In the screenshot, that dark shape on the right is a hammer that pounds down repeatedly, and it will kill you if you touch it (even if you just glance it from the side while jumping). You need to jump down at exactly the right instant. If you die you'll start again at the left side of the screen -- so you need to spend a moment to get to where the hammer is. It's can be quite frustrating, indeed.
Another nice thing about this game is that you get endless lives, and respawning is instant (it doesn't pause even for a second, you just instantly reappear after you die). Give Lint a shot, but prepare to be frustrated!Read | Permalink | Email this | Comments
Filed under: Audio
The thing is, despite being free and tiny, the selection of music is insane. Lee found a bunch of crazy bands like The Wonderstuff, Mind Bomb, and Johnny Socko -- and for me, it even turned up plenty of hits for classical music by Mahler, Beethoven, and Mozart. All of the generic pop crap is there, too.
And it's fast! TorrentFreak reports that the servers might be located in Russia, but that didn't prevent Lee and I from maxing out our connections -- 600KB/s for him, and 2MB/s for me. There's no peer-to-peer in sight, either; these are just direct, fast downloads. If you need some more convincing, check the short video after the break.
For a service supported by just a single banner ad, it's surely too good to be true (and almost certainly unlicensed). It'll get shut down -- it's just a matter of whether it'll be thanks to Interpol, or due to too much traffic.
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Defend Yourself is a basic tower defense style game. You have a cannon at the bottom of the screen, and balls are dropping from the top of the screen -- blast away and deflect the oncoming balls in order to keep them from touching down at the base of the screen.
You don't have infinite ammo. There's an ammunition bar that runs out as you fire, and you need to pause every now and then to let it recharge (recharging is actually fairly speedy). As with any tower defense game, the oncoming enemies get quicker and tougher until you lose.
What's interesting to me is that there are no explosions or fancy graphics, but the game is still fun to play and it ran incredibly smoothly on my Chrome Canary. My score isn't all that impressive, so feel free to show off in the comments by posting screenshots of your final score!
ed note: iPad users: Does this game work for you? Is it fun to play on an iPad?Read | Permalink | Email this | Comments
However, unlike the other Labs options -- like side tabs, tabbed settings, and Instant -- Remoting still isn't usable. After enabling and restarting Chromium, you'll be able to hit set up remoting under the wrench menu. A login box will appear, but that's as far as you'll get.
It's safe to assume that an actual Google or Chromium.Org account (internal, not the ones you and I use) is required at this point, but with Remoting cropping up in Labs it shouldn't be too much longer before we're able to take the feature for a test drive.
The first issue of The [...]
P.S. And don't forget that Ustream has Android and iPhone clients as well, if you're out and about and you can't join in on the Flash-based fun below.
Update: And... it's over! That got a little out of hand. Don't worry if you missed it, the regular podcast post will be up tomorrow.Permalink | | Email this | Comments